Form & Function

Form & Function

Contemporary techniques in architecture can not only be
used as a means of visual representation but also as a
method for theoretical production.  Control is defined
through the manipulation and understanding of curves.  
By utilizing the software Maya, attention focused on the
aesthetics and geometries created from curves through
specific animation techniques.  Early explorations were
led by sketching simple vignettes which focused on
broader aesthetics as well as a greater awareness of the
software.  Density, depth, and part to whole relationships
were determining factors of the following explorations.

Continued definition manifested through the aesthetic
development of surface.  By furthering the understanding
of rendering and animation techniques in Maya materials
and objects were created which helped to develop and  
refine surface conditions.  While the initial surface was
derived from earlier studies in curves, it was manipulated
through a series of digital applications as well as
contemporary architectural techniques.  New geometries
were formed and extrapolated to further develop the study.
Through the process of repetition the surfaces and objects
were continuously reshaped until the final system was
achieved.

Graduate Work  |  Project Location: Tehran, Iran

Professor:  Paul Preissner

Leap into the Void

Leap into the Void

Historic Reenactment: Three Photograph Superimposition

Jumping Subject: Keven Meyer

Bicycling Subject: Keven Meyer

Photographer: Jason Labovitz

Photoshop Editing: Kevin Meyer & Jason Labovitz

Curve Studies

Curve Studies

Early Explorations

Complex Systems

Complex Systems

1  |  Part to Whole

2  |  Density

3  |  Depth

Conceptual Rendering

Conceptual Rendering

Monumental Cavaties

Section Studies

Section Studies

Early Explorations

Surface Studies

Surface Studies

Early Explorations + Interior Exterior Rendering

Surface Studies

Surface Studies

Section to Mass Object

Surface Study

Surface Study

Section to Mass Object

Surface Study

Surface Study

Section to Mass Object

Surface Study

Surface Study

Part to Whole

Secondary Surface Study

Secondary Surface Study

Disguising Corners

Building Section

Building Section

Section A - A.1

Interior Rendering

Interior Rendering

Interior + Exterior Facade

Exterior Rendering

Exterior Rendering

Site Context

Exterior Rendering

Exterior Rendering

Facade Massing